Viewer camera
Your viewers can move the camera too. In a share link or an embed, they can drag to orbit round the scene, look around it from where the camera stands, or walk through it like a game. Or you can keep the camera yours, so only behaviors answer them.

Where to find it: the Camera list in the Preview bar. Click Preview in the top bar to open it.

Choose how the viewer moves
- Click Preview in the top bar.
- Pick a mode in the Camera list.
- Try it on the frame, then press Esc.
The mode is saved with the piece, and ⌘ Z undoes a change to it.
| Camera | What the viewer does |
|---|---|
| Orbit | Drags to orbit round the view, and uses the wheel to move in and out. The default. |
| Look around | The camera stays where it is; dragging turns it, like a panorama |
| Walk | Drags to look, walks with W A S D or the arrow keys, and runs with Shift. On a phone, one finger looks and two fingers walk. |
| Fixed | The camera is the scene's. Only behaviors answer the viewer. |
Walking through a room
Walk makes the viewer a person in the scene. They stand on whatever is solid below the camera when they start (a generated room's floor, a static body, or the invisible ground), climb steps, stop at walls and fall off edges. A generated room starts in Walk.
Their eye height comes from the ground below the camera. With nothing below, they keep the camera's height and still stop at walls.
To glide a walking viewer to a spot when they click something, give that layer a click with Take the viewer there. See Behaviors.
Things to know
- Where the viewer moves the camera is never saved. Leaving Preview puts it back, and the next viewer starts where you left it.
- Use Fixed for a piece with a designed camera move, so a stray drag doesn't spoil it.