Camera moves and shake

Camera moves write a whole camera move for you: a push in, a pan, an orbit, a dolly zoom. Shake adds the wobble of a handheld camera, a moving car or an earthquake. Both live on the Scene: click Scene at the top of the Layers panel. See Camera and lens.

Six camera moves on the same set: Push in, Pull back, Pan, Orbit, Whip and Dolly zoom

Add a camera move

  1. Select Scene, and put the playhead where the move should start.
  2. In Camera › Camera move, choose a Move.
  3. Choose what to Frame: Where it looks (the point the camera looks at now), or any layer.
  4. Set Seconds and Curve.
  5. Click Add camera move.
The Camera move block: Move set to Push in, Frame set to Where it looks, Seconds 1.5, Curve Smooth, a description and the Add camera move button

The move starts at the playhead, from wherever the camera is at that moment, and lasts Seconds (1.5 to start with). So a second move picks up where the first one ends. Each move is one step in undo, and its keyframes are ordinary camera keyframes you can edit.

The moves

MoveWhat the camera does
Push inMoves toward the framed layer until it fills the frame. With nothing framed, it moves a third closer to the point it looks at.
Pull backBacks away, to half again its distance
PanStays put and turns to the framed layer, or to the right
TiltStays put and turns up. With a layer framed, it turns to that layer, just like Pan.
OrbitCircles a third of the way around the point it looks at, keeping its height
WhipSnaps quickly to the right, or to the framed layer
Dolly zoomBacks away while zooming in, so the subject stays the same size while the background stretches: the "Vertigo" effect
Rack focusDoesn't move. It pulls focus to the framed layer, and turns on depth of field.

Note

Orbit always circles the point the camera looks at, whatever you choose under Frame. Whip always uses its own quick curve, whatever you choose under Curve.

Curve offers Smooth (the default), Snappy out, Expo out, Spring, Spring, bouncy and Linear. A spring overshoots a little and settles, like a camera operator catching the shot. See Easing and springs.

Shake the camera

The Shake section, under Camera, makes the camera wobble. The shake turns the camera slightly; it never moves its position. It's the same every time you play or export.

The Shake section: the Styles buttons, then Amount, Speed and Strength

Click a Style to set all three dials at once:

StyleFeel
DocumentaryA slow, gentle sway
HandheldA camera held by hand
WalkingSomeone walking with the camera
VehicleA fast, small vibration, as from a car
EarthquakeStrong, fast shaking
ImpactA jolt at the playhead that settles over about half a second, for a hit or a landing
No shakeTurns the shake off
The same still shot with a Handheld shake and an Earthquake shake
DialWhat it does
AmountHow much shake, from 0 (none) to 1
SpeedHow fast it shakes, from 0.1 to 12 times a second. Under 1 drifts, around 2 walks, and 8 or more vibrates.
StrengthThe widest the camera turns at full Amount, from 0° to 5°

All three can be keyframed. Keyframe Amount to make the shake build up or die down: its lane in the timeline is called Camera shake.

Tip

Impact adds keyframes at the playhead, so put the playhead on the moment of the hit first. Add several for several hits.