Glass and Liquid glass

Paraplex has two kinds of glass. Glass is a real 3D material: light passes through it, and its edges bend the scene behind. Liquid glass is a lens laid over the frame, the look of Apple's interface: its rim bends, magnifies and splits what's under it, and its middle frosts and tints. Both can move.

A Liquid glass pane gliding back and forth over a picture and the word Clarity, bending them at its rim

Where to find it: the Appearance section's Glass group, with a shape or text selected. The settings are in Panel Material (glass) and Compositing (Liquid glass).

Pick a glass

The quickest start is an appearance. Select a shape and click one in the Appearance section's Glass group:

A pane in each glass appearance over the same picture: Glass, Frosted, Crystal, Liquid glass and Dark glass
AppearanceWhat it is
GlassClear 3D glass. What's behind it bends at the bevelled edge.
Frosted3D glass that blurs what shows through.
CrystalVery clear 3D glass that bends light more, its colors parting at the edges.
Liquid glassThe Liquid glass lens at its default settings.
Dark glassA smoky Liquid glass pane that frosts and bends what's behind it, with a glinting edge. The starter templates' panels use it.

Glass shows what's behind it. With nothing behind, it looks dark, so put a picture, text or a background behind the pane.

3D glass

Glass in the material sense is set in the Panel Material section:

  • Transmission lets light through. At 1 the surface is fully glass.
  • Backdrop blur frosts what you see through it.
  • Roughness blurs the glass's own reflections.

For more, open Advanced glass at the bottom of the section.

Advanced glass open: six glass presets, then IOR, Dispersion, Volume thickness, Attenuation distance, Iridescence and its IOR and thickness, Anisotropy and Sheen
SettingWhat it does
Liquid Glass, Crystal, Oil Slick, Frosted Thick, Ice, SmokedPresets for the settings below
IORHow strongly the glass bends light, from 1 (not at all) to about 2.3. Window glass is about 1.5.
DispersionHow far the colors split apart, like a prism.
Volume thickness and Attenuation distanceHow thick the glass seems, and how quickly its color deepens with thickness.
Iridescence, Iridescence IOR, Iridescence thicknessA rainbow film over the surface, like a soap bubble or oil on water.
AnisotropyStretches the reflections one way, like brushed metal.
SheenA soft velvety glow at the edges.

3D glass works best on shapes, 3D text and the edges of a card. Over a screenshot or a product picture, it hides what it covers.

Liquid glass

  1. Select a shape or a text layer.
  2. In the Compositing section, set Blend mode to Liquid glass. The Lens dials appear under it.

The appearance of the same name does both steps, and sets a white matte surface for the pane.

The Compositing section with Blend mode set to Liquid glass and the Lens dials under it
DialWhat it does
RefractionHow hard the rim bends what's under it. Below 0, it bends outward, pulling in what lies just beside the pane.
FoldFolds what's beside the pane back into the rim, mirrored and stretched.
DispersionHow far the colors split at the rim.
MagnifyEnlarges everything behind the pane, up to 4.
FrostBlurs the view through the middle.
TintHow much of the pane's fill color washes over the view.
SheenA soft highlight and a dark line at the edge.
Rim widthHow wide the bending rim is, as a share of the pane's shorter side.
Rim lightHow brightly the rim catches the light.
GlintThin bright lines on the rounded edge that move round it as the pane turns.
The same Liquid glass pane as it comes, with Magnify 1.6, Frost 0.8 and Dispersion 1

Every dial has a ◆, so the glass can change over time: frost it in, or swell its magnification on a beat. See Animation basics. The pane's shape sets the lens's shape, so round its corners for the classic pill or card. See Shapes and frames.

On text, Liquid glass gives the letters the tint and frost. On a group, a 3D model or a particle cloud, the mode draws as Normal.

Tip

Liquid glass bends what's already in the frame behind it. Move the pane, or animate what's behind it, and the bending follows on its own.