Ground shadow and caustics

The ground shadow puts an invisible floor under the scene. The floor itself isn't drawn, only the shadows on it, so things look like they stand on something over any background color, picture or gradient. Under glass, it can also show caustics: the bright, moving web of light that glass throws.

A cylinder on the floor and a sphere floating above it, four times: no shadow, a Contact shadow, a Cast shadow, and both

Where to find it: the Ground shadow section, with Scene selected at the top of the Layers panel.

Add a ground shadow

  1. Click Scene at the top of the Layers panel.
  2. In the Ground shadow section, raise Contact, Cast or both.
The Ground shadow section: Contact, Cast, Caustics, Softness, Height and Color
SettingWhat it does
ContactDarkens the floor straight under whatever is close to it, the soft shadow of a product shot. It needs no light.
CastLays the lights' own shadows on the floor: sharp where a thing touches the floor, softer and wider the higher it is
CausticsBright, moving light on the floor under glass. See below.
SoftnessHow soft the shadows are, from 0 (crisp) to 1 (broad)
HeightWhere the floor is. The bottom edge of the frame is about -0.9 when the camera hasn't moved.
ColorThe shadow's color. A dark shade of the background color looks more natural than black on a colored background.

With Contact, Cast and Caustics all at 0, the ground shadow is off.

Cast follows the lights. Move the key light and the shadows swing round. See Lighting and environments.

Caustics

When light passes through glass, it gathers into a bright web on the surface below. Raise Caustics and glass layers throw this web onto the floor. It takes the glass's tint, moves on its own, and follows the glass as it moves.

A glass card drifting over a dark floor, a web of warm light moving on the floor under it

It works under 3D glass and Liquid glass layers. See Glass and Liquid glass.

Things to know

  • The floor is flat and level, so a camera looking straight ahead sees it edge-on and its shadows squashed thin. Raise the camera and point it down a little to see them well. See Camera and lens.
  • The shadows show over any background. Export with a transparent background and they stay in the file as see-through shading, ready to drop over another picture.
  • With a sky or HDRI Backdrop set to With ground, the shadows fall on the backdrop's ground, and Height follows it.
  • The ground shadow belongs to the whole scene: one floor for every layer.