Camera and lens

Every scene is filmed by one camera. What it sees is what you export. Its settings, and its lens's, belong to the Scene.

Where to find it: click Scene at the top of the Layers panel (1). The Camera, Shake and Lens sections appear in the properties panel.

The top of the Layers panel with the Scene row selected and numbered

The Camera section

The Camera section: Presets, Focal length, Roll, the Camera move block, and Keyframe camera and Clear camera motion
SettingWhat it does
Presets24mm, 35mm, 50mm and 85mm set the focal length in one click
Focal lengthFrom 14 to 200 mm. A short lens is wide: it sees more of the scene, with stronger perspective. A long lens sees less, and looks flatter.
RollTilts the camera sideways, from −180° to 180°
Camera moveReady-made moves like a push in or an orbit. See Camera moves and shake.
MotionKeyframe camera and Clear camera motion. See Animate the camera.
The same shot through four lenses: 24, 35, 50 and 85 mm. The camera stays in one place; the longer the lens, the less of the scene it sees

Frame the shot

Drag on the frame to orbit the camera around the scene, and middle-drag to move it closer or further away. See Moving around the canvas.

Important

Orbiting moves the real camera, so it changes what you export. It isn't part of undo. Reset view (F) takes the camera back to the scene's home view.

Animate the camera

There's no box to type the camera's position into. Instead, you frame a view and record it:

  1. Select Scene, and put the playhead where the move should start.
  2. Frame the first view by orbiting, then click Keyframe camera.
  3. Move the playhead to where the move should end.
  4. Frame the second view. Once the camera has keyframes, every orbit records a keyframe at the playhead by itself.
  5. Press Space to watch the camera fly between the two.
Clicking Keyframe camera at 0 seconds, moving the playhead to 3 seconds, orbiting, then playing as the camera swings between the two views

The keyframes go on six lanes: Camera X, Y and Z for where the camera is, and Look X, Y and Z for the point it looks at. With the Scene selected, they're at the top of the timeline.

The timeline with the Scene selected: Camera X, Y and Z and Look X lanes, each with keyframes at 0 and 3 seconds

Clear camera motion deletes those six lanes. Focal length, focus and shake keyframes stay.

Warning

Keyframe camera, and the keyframes orbiting adds, can't be undone. And if the scene opened with camera motion, as many templates do, Reset view puts the camera's keyframes back the way they came, replacing yours. Once you're happy with your camera animation, right-click the canvas with nothing selected and choose Make this the home view, so Reset view comes back to your version.

For moves you don't have to frame by hand, such as a push in or a dolly zoom, see Camera moves and shake.

The Lens section

The Lens section: Depth of field, Aperture, Focus distance, Focus selected, Distortion, Peripheral blur and Motion blur
SettingWhat it does
Depth of fieldTurns on focus blur: things nearer or further than the focus distance go soft. Off to start with.
ApertureHow strong the blur is, from ƒ/1.4 (very blurry) to ƒ/16 (nearly all sharp). Starts at ƒ/5.6. Needs Depth of field on.
Focus distanceHow far from the camera things are sharp, from 0.5 to 30
Focus selectedSets the focus distance to the last layer you selected. See below.
DistortionBends the picture like a real lens. Below 0, the edges pinch in. Above 0, they bulge out, toward a fisheye.
Peripheral blurSoftens the edges of the frame
Motion blurBlurs fast movement, set as a shutter angle from 0° to 360°. 180° is the classic film look.

Every setting here except Depth of field can be keyframed, so you can pull focus or change the lens mid-shot.

The Depth rack template with depth of field off, everything sharp, and on, with parts of the picture soft

To focus on a layer:

  1. Select the layer you want sharp, in the Layers panel or on the canvas.
  2. Select Scene.
  3. Turn on Depth of field, then click Focus selected.

It works on shapes, panels and text. For a focus pull that moves from one layer to another, use the Rack focus camera move.

Note

Motion blur shows only in exported videos. The canvas stays sharp while you work.

The same scene with Distortion at −0.25, 0 and 0.6: the edges pinch in, stay straight, then bulge out

Look through a 3D model's camera

Some 3D model files (glTF) come with cameras of their own. Select the model: a panel of its settings appears over the canvas. Choose a camera under View. The frame, and every export, then looks through that camera, and Focal length and Roll don't apply.

A label at the top of the canvas shows which camera you're looking through. Click Editor camera on it to go back. See 3D models and splats.