The assistant
Describe a scene, a change or an animation and the assistant builds it with the editor's own layers, keyframes, camera moves and materials.
Apply or Discard · one undo step
Real 3D materials and light, an AI assistant that edits the layers you keep, type and charts that animate, live web embeds, and export for every screen. Here is everything in Paraplex, grouped by what it's for.
Free 1080p exports, no watermark. Runs in your browser.
Each number is a library you can reach from your first scene, counted in the app on October 9, 2026.
140
tools the AI assistant edits with
62
templates in 13 categories
38
text animation presets
26
effects in the effect library
23
easing presets, plus physical springs
21
one-click material looks
18
scene transitions
8
camera move presets
Each group starts with its headline tools, then lists everything else it includes. Search for a tool, or jump to a group.
01
An assistant that edits your scene with the editor's own tools, plus generators for pictures, 3D models, rooms, clips and sound.
The assistant
Describe a scene, a change or an animation and the assistant builds it with the editor's own layers, keyframes, camera moves and materials.
Apply or Discard · one undo step
Start with a sentence
Type what you want on the home page and click Make it. A new 1920×1080 file opens and the assistant builds the scene in real layers.
Edit by hand or by asking
ElevenLabs voices
Type a script and pick a voice and pace. The voiceover lands as an audio track with a caption on each word, timed from the voice.
Shorts, Documentary, Subtitle and Spoken captions
Video-to-video restyle
An AI video model restyles 5 or 10 seconds of your scene to a description, keeping its layout and motion. It lands as a video layer over the original.
Draft to Best 1080p · Close, Balanced or Loose
Also in AI
Director mode
For bigger pieces, the assistant writes a plan and a storyboard of stills for you to approve, then builds section by section.
The assistant checks its own work
It renders the piece at up to six moments, checks that everything is in frame, type is readable and key moments land, then fixes what it finds.
Build from references
Attach a photo, screenshot or video; a video is read as time-labeled frames, so the build can follow its timing.
Feedback threads and Point at it
Comment on layers as threads, or click layers and drag a box over the frame to show the assistant what you mean.
Assistant skills
Built-in craft skills plus your own: upload one in the Agent Skills format, create one from your brand, or have the assistant write it.
Dictation and model choice
Speak a prompt instead of typing it, and choose which model the assistant runs on and how much effort it spends.
Your own API keys
Add your own Anthropic key for the assistant and your own ElevenLabs key for voiceovers.
Generate images
Pictures tuned for the job: photo, background, texture, overlay, icon (as real SVG vectors) or illustration.
Generate 3D models from text
Describe an object and get a lit 3D model layer in about 30 seconds to a few minutes.
Generate walkable 3D rooms
A room from a description, a photo or a 360° panorama, as a Gaussian splat world you walk through with W A S D.
Animate a picture
Turn any still into a short video clip at Draft, Standard or Best quality.
AI sound effects and music
Describe a sound or a music bed with a length, and it arrives as an audio track.
02
Finished templates to start from, and a complete motion design editor in the browser with nothing to install.
Motion design templates
62 finished templates in 13 categories, each saying what to swap in: words, pictures, logo, colors, data, music, video or voice.
Slideshow, carousel and filmstrip starters
Card stacks, sliders, filmstrips, a parallax gallery and a warp-drive intro in dark glass and chrome, ready for your content.
Community gallery
Pieces other people made and shared, sorted by Newest, Most used or Featured; Use as template opens your own editable copy.
Save as template
Publish any scene as your own template with a name, description and tags, and choose whether people may copy it.
Online motion design editor
Layers panel, canvas, dock, properties panel and keyframe timeline in the browser, with help tips that explain settings in place.
Layers and multi-select
Rename, group, hide, isolate and color-label layers, and change several at once from the properties panel.
Groups and pre-composition
Groups move and animate their layers together; Pre-compose draws a group as one flat picture so it fades and takes effects as a whole.
Search and command palette
⌘K finds layers, templates, settings, actions and help in one box, and hands anything else to the assistant.
Unlimited undo
Covers layers, settings, keyframes, clips and text; a camera move or a whole assistant turn undoes in one step.
Copy, paste and Paste style
Layers paste between projects and tabs with their keyframes; SVG pastes as paths, and HTML or React as live code layers.
Drag and drop
Drop images, video, GLB models, splats or Lottie files on the canvas, or drop a picture on a shape to fill it.
Notes on the canvas
Post-it notes for collaborators that travel with projects and templates but never appear in exports.
Keyboard shortcuts
Single keys for tools and views, such as P for the pen, T for text, D for 2D mode and Space to play.
Supported files and folder import
Images, video, audio, models, splats, Lottie, SVG, fonts, CSV, tokens, HDRIs and LUTs; a folder of up to 50 pictures becomes a grid.
Guided tour
Menu › Take the tour walks through the dock, layers, properties, timeline, assistant and export in six steps.
03
Keyframes on any setting, curves and springs, transitions, masks and morphs, plus music, voice and captions on the same timeline.
Keyframes and timeline
Click the diamond beside any number or color to keyframe it; pieces run 1 to 60 seconds at 10 to 120 fps.
Easing curves and springs
23 presets in six groups, curves you reshape by their handles, pasted CSS cubic-bezier values, and springs that overshoot and settle.
Animate in and out
Fade, Rise, Drop, Scale, Pop, Slide or Blur entrances and exits in two clicks, as ordinary keyframes you can retime.
Squash, stretch and follow-through
Squash and stretch, anticipation, lean and a bounce on arrival, worked out from the layer's own movement.
Scene transitions
18 transitions for the start or end of a piece, including Whoosh in, Burn in, Flash frame and Projector start.
Clips and clip transitions
Fade, Slide, Push, Zoom or Zoom through on a layer's clip edge, applied to many layers at once with a stagger.
Shape morphing
Morph one layer into another, or a vector path between keyed outlines, point by point or reshaped smoothly.
Masks, iris wipes and lens reveals
Show a layer only where another covers it, or open the next scene inside a growing glass lens.
Motion paths
Carry a layer along a pen path, turning with the curve if you want, with its progress on its own keyframe lane.
Echo trails and flip cards
Fading copies trail a moving layer, and Make flip card builds a card with a front and a back.
Speed ramps and stop motion
Keyframe playback speed for slow motion or a freeze, and hold frames to animate on 12s inside a 30 fps video.
Audio tracks and mixing
Music, voiceover and sound effects as layers with waveforms, trimmed and faded, and mixed into MP4 and WebM exports.
Beat detection
Detect beats drops a marker on every beat and reports the tempo, so clips snap to the drum hits.
Captions and subtitle files
Captions from a voiceover's word timing, an SRT or WebVTT file, or a script, exported as SRT or WebVTT.
04
Real 3D scenes with physically based materials, lights and environments, filmed by a camera with a real lens.
Real 3D scenes
Every scene is a real 3D space with physically based materials, environment lighting, cast shadows, ambient occlusion and bounce light, in your browser.
11 environments · 8 HDRI panoramas
Liquid glass effect
Make any shape a pane of liquid glass: its rim bends and splits what lies under it, its middle frosts and tints, and it catches the light.
10 keyframeable dials
Also in 3D, materials and light
Materials and physical glass
Matte, Glossy, Glass, Frosted glass, Metal, Fabric and Unlit, with refraction, dispersion, iridescence, anisotropy and sheen.
Appearances and textures
21 one-click looks, from oak and terracotta to chrome, crystal and dark glass, plus ten procedural textures.
Lights and lighting rigs
Spot, point, directional, area and ambient lights, a one-click 3-point setup, and saved rigs to reuse.
Environments, HDRI and skies
Studio, Golden Hour, Night and sky environments, or your own .hdr, .exr, Ultra HDR JPEG or panorama as a backdrop.
Ground shadows and caustics
An invisible floor catches contact and cast shadows, and caustics lay moving light under glass.
Reflective floors
Any shape becomes a glossy floor that mirrors what stands above it, live and in every export.
Studio render (path tracing)
Follows light as it bounces, from Draft at 32 samples to Final at 1024, traced on every exported frame (Pro).
Shapes and 3D solids
Rectangles with depth, bevels, torn edges and iOS-style corner smoothing, plus spheres, cylinders, cones and tori.
Combine shapes
Union, Subtract or Intersect shapes into one solid, with smoothing that melts the seams like poured liquid.
Liquid metal and glass tubes
Metaballs that flow into one chrome surface, and glass tubes in seven shapes that ripple, twist and morph.
3D model import (GLB and glTF)
Models that light, cast shadows and play their own animations, with material overrides and a low-poly look.
Gaussian splats
Import .ply, .spz, .splat, .ksplat or .sog captures from apps such as Polycam, Luma or Postshot, and orbit or walk through them.
Photos and video in 3D
Pictures and video flat in the frame, on a glossy card, or wrapped round a sphere, cylinder or torus.
3D camera and lens
14–200 mm focal lengths, depth of field from ƒ/1.4 to ƒ/16, lens distortion and motion blur in exports.
Camera move presets
Push in, Pull back, Pan, Tilt, Orbit, Whip, Dolly zoom and Rack focus, written from the playhead and chained.
Camera shake
Documentary, Handheld, Walking, Vehicle and Earthquake styles, plus Impact for a single jolt, identical in export.
05
Text that animates by character, word or line and turns solid in 3D, plus pens, brushes, strokes and vectors.
Text animation presets
Text animations that split by character, word or line, each tuned with its own timing, stagger and curve, and playable backwards as an exit.
Stomp, Mask rise, Decode, Typewriter and more
Solid, lit letters
One click turns flat text into solid letters with depth and a bevel that catches the scene's light, with real reflections as the camera moves.
Matte, glossy, glass, frosted, metal or chrome
Also in Type and drawing
Typewriter
Letters appear one at a time with an optional blinking cursor, and delete like a backspace as an exit.
Rotating words and text swaps
Ten swap styles, from Blur and Roll to Scramble and Code, and a hero line whose last word keeps changing.
Dust, glitch and decode text
Words gather from specks or blow away as dust, flicker through random characters, or jitter into place.
Number counters, odometers and clocks
Count From → To as a smooth counter, a rolling odometer or a running clock, with prefixes and suffixes like “$” and “% OFF”.
Text styles
16 ready-made looks, including Neon, Liquid metal, Glass, 80s chrome, Paper cut and four camera readouts.
Rich text and OpenType
Type on the canvas, color and size single words, and turn on tabular figures, small caps and stylistic sets.
Fonts
20 built-in fonts, or upload your own TTF or OTF and it travels inside the project.
Pen tool and editable paths
Draw anchor by anchor or freehand, combine paths, and convert shapes and text into editable outlines.
Freehand brushes
Nine brushes, from Watercolor and Calligraphy to Pencil and Charcoal, with tablet pressure and a grain texture.
Strokes and draw-on lines
Dashes, arrowheads and line ends on any outline; keyframe Trim from 0 to 1 and it draws itself on.
SVG import
Paste SVG code or open an SVG file and every drawn element becomes an editable path you can extrude and animate.
Icon library
More than a thousand Lucide line icons in three weights, added as vector layers you can recolor, extrude and animate.
06
Bring in a spreadsheet and get charts, counts and data clouds that animate in and stay editable.
Charts from a CSV
Paste or upload a CSV and get a bar, line, area, pie, donut, scatter, Gantt or timeline chart that animates in. Every bar, label and axis is a layer.
Up to 400 rows · reads “$1,200” and “45%”
Also in Charts and data
Unit charts and pictographs
A number shown as people, coins, pills or blocks that arrive one by one, with a share lit in an accent color.
Particles from data
Each spreadsheet row becomes a particle placed by X, Y and Z, for 3D scatter plots of up to 10,000 rows.
Data variants and batch export
One version per spreadsheet row, columns matched to layers by name, rendered together with Export all variants (Pro).
Connectors for diagrams
Lines pinned to layers that follow them as they move, routed straight, elbowed or rounded, for animated flowcharts.
07
Dress screens as a product, move a cursor through them, animate between states, and lay it all out like a design tool.
App demo videos
Give a cursor a path with stops; it travels like a real hand and clicks, taps or drags a layer along, with a click sound on the timeline.
7 cursor styles, from macOS to iPad
Also in Product demos and layout
Browser and phone frames
Quick frames or editable overlays built from real layers that you can recolor, fade and animate.
3D device mockups
A picture, screen recording or video on the screen of a 3D phone, tablet or laptop model, under a glossy cover.
Cursor lens and loupe
A magnifier that rides the cursor, and a liquid glass lens that follows the viewer's pointer.
Smart animate
Pair layers by name across two screens, then Smart animate, Push, Pop or Present as sheet between them.
UI kit with states
Buttons, inputs, toggles, toasts and app screens with Hover, Pressed, Disabled, Loading, On, Focused and Error states.
2D design mode
Press D to edit the scene like a flat design tool, with smart guides, distance labels and an optional 8-point grid.
Align, distribute and tidy up
Line layers up by their edges or middles, space three or more evenly, or tidy loose layers into rows.
Auto layout, grid and flex
Grid tracks in fr and flex rows with gaps and padding; turn on Reflow and layers glide to their new places.
Bento grids
Hero 2×2, Mosaic 3×3 and Magazine layouts of placeholder cells you drop pictures and text onto.
Marquee rows and logo walls
Rows that run sideways like a ticker, every other row reversed, with a focus band that dims the edges.
Group rigs and 3D carousels
Arrange a group as a row, arc, ring, outward-facing carousel or grid, and blend between placed and arranged.
08
Particles, generated worlds and simulations, plus effects, film looks and shaders, with every setting keyframeable.
Particles from an SVG
Give a particle cloud an SVG logo and its particles fly together into the shape, as dots, an even fill or an outline, timed by one Form key.
Flicker, depth blur and Ink
Also in Particles, effects and looks
Particle systems
Clouds of up to 10,000 particles that drift, spark, orbit or burst, as dots, pictures or 3D objects that catch the light.
Formations
Up to 600 cards, dots or cubes in a grid, ring, sphere or galaxy, flowing from shape to shape and wearing up to 256 of your pictures.
Generators
Galaxy, City blocks, Terrain, Grass and Orbits, built by small programs you can edit or have the assistant write.
Physics simulation
Rigid bodies that fall and collide, baked into the timeline so exports match frame for frame.
Cloth and baked simulations
A cloth drop from a real cloth simulation, and vertex animation textures from Houdini or OpenVAT.
Break a picture into cubes
A picture crumbles into cubes of its colors and falls into a heap, the same way every time.
Wave deformer
Turbulence that turns a rectangle into a flag, a radial wave into a ripple, or a particle sheet into a flowing field.
Effect library
26 effects for the frame or one layer, from chromatic aberration and VHS to ASCII, datamosh and a LUT from any .cube file.
Layer effects and deforms
Glitch one card, ripple a photo or wobble a word like jelly while the rest of the frame stays still.
Glows, shadows and light sweeps
Outer and inner glow, stacked drop shadows, a bright band across a surface, and surfaces that emit light.
Blend modes and adjustment layers
17 blend modes plus Liquid glass, and adjustment layers that grade every layer below them.
Film overlays, grain and light leaks
Eight film looks built from burn, scratches, dust and wash, with projector flicker and gate weave.
Retro looks
PlayStation and Nintendo 64 looks with big pixels, dithering and wobbling low-poly edges, plus VHS and Bad TV.
Shader fills and gradient backgrounds
23 live shaders, including mesh gradients, Voronoi, god rays and liquid metal, for any shape or the background.
Custom shaders (GLSL and Shadertoy)
Write GLSL or paste a Shadertoy, and its parameters become keyframeable controls.
Image effects
Halftone, CMYK halftone, dithering, fluted glass, water, paper texture, lens distortion and glitch on any picture.
Media frames
13 frames, from a Polaroid that captions itself to torn paper, a Post-it and a Windows 95-style window.
Camera HUD overlays
Camcorder REC, Viewfinder, a 16 mm film frame and a Date stamp, pinned to their corner in every format.
Scene looks and Randomize
Save a grade, film treatment and lighting as a look, share it by link, or roll quick variations.
09
Put the live piece on any site, answering hover, click, drag and scroll, or turn web code into frame-exact video.
Publish embed
Publish embed gives you a snippet that puts the live piece on any website, playing in real time and answering hover, click, drag and scroll.
Breakpoints · state machines · embed API
Code layers
Put live HTML, CSS, JavaScript or a React component in a scene. It runs on the timeline's clock, so CSS animations and GSAP timelines export frame for frame.
CSS variables become keyframeable controls
Also in Web and interactive
Hover and click behaviors
Hover and click states with springs, click actions such as play a range or open a link, and keyboard-reachable stand-ins.
State machines
Idle loops, presses and held poses, switched by clicks, the pointer, delays or inputs from the host page.
Scroll-driven animation
The visitor's scrolling drives the timeline forward and back, with no code.
Viewer camera and Preview
Let viewers Orbit, Look around or Walk with W A S D, or keep the camera Fixed, and try it all in Preview.
Embed API
Fill an embed by layer name, switch its Light or Dark theme, send state machine inputs and pass scroll progress.
Shareable links and share files
Publish the piece as a web page whose link stays the same when you refresh it, or download a file anyone can open.
10
Every aspect ratio from one scene, transparent video, Lottie, GIF, stills and AR, rendered frame by frame.
One scene, every format
Add 16:9, 9:16, 1:1, 4:5, 4:3 or a custom size as artboards beside the frame, reframed for each shape, then export all enabled formats in one go.
Responsive framing · Pin to frame
WebM with alpha
Turn off the background and export WebM with a real alpha channel, or a PNG sequence, for overlays and compositing. Shadows and caustics stay as soft alpha.
Pro · sound kept in transparent WebM
Lottie import and export
Drop a .json or .lottie file and it arrives as native, editable layers with its keyframes and easing. Export the flat parts of a scene back out as Lottie.
What Lottie can't carry is listed, not dropped
Also in Export and formats
Video export (MP4 and WebM)
Every frame rendered one at a time at full quality, at 0.5× to 4× the canvas; free exports run to 1080p, 4K at 60 fps on Pro.
GIF export
Animated GIFs kept small enough to post: at most 640 pixels on the longest side, up to 25 fps.
PNG and JPG stills
The frame at the playhead at any resolution scale, or the whole piece as a PNG sequence in one archive.
Social safe zones
Tinted guides for where TikTok, Reels, Shorts and the Instagram feed cover the frame; they never appear in exports.
Canvas size and aspect presets
Any width and height, or presets from Widescreen 16:9 and Landscape 3:2 to Tall 2:3 and Vertical 9:16.
USDZ export for AR
The current frame as a USDZ that opens in AR Quick Look on iPhone, iPad and Apple Vision Pro.
11
Keep a brand's colors, type, materials and motion as a design system, and share projects, copies and looks.
Design systems
Colors, fonts, text styles, materials, scene looks and motion in your Library, applied in one step or by the assistant.
Palettes, tokens and themes
Linked colors that update every layer at once, with Light and Dark values that embeds follow too.
Motion tokens
Name a brand's timings and curves, or extract them from projects, and they lead every easing menu.
Brand kits
Export a palette, text styles, materials, looks and fonts as one file to import elsewhere or share with a teammate.
Components and instances
Instances follow the master's edits and keep their own overrides, nested up to three deep.
Saved materials, styles, looks and rigs
Save a material, text style, scene look or lighting rig once, and update everything that follows it in one change.
Design token import
W3C design token files, the format Figma variable exports produce through common plugins, build a palette with live aliases.
Autosave and projects
Every change is kept in the browser within about a second, and each file has its own address to bookmark.
Cloud sync, history and bin
Sign in and projects follow you to any browser, with recent saves to restore and a Bin for deleted ones.
Send an editable copy
A link that gives someone their own editable copy of a project, valid for seven days.
Privacy controls
Switch off anonymous usage events; code layers and generators run walled off from your projects and account.
Paraplex is a 3D motion design studio that runs in the browser. You can make animated videos, social posts, product and app promos, data stories, website heroes and interactive embeds, with real 3D materials and light, animated type and charts, a cursor for product demos, and an AI assistant that builds and edits scenes from the same layers and keyframes you use.
Yes. Every Paraplex scene is a real 3D space with physically based materials, environment lighting, cast shadows, ambient occlusion and bounce light. Most templates face the camera like a flat slide until you want depth, and 2D design mode edits the scene like a flat design tool.
The assistant builds and edits scenes with the editor's own building blocks: it adds and arranges layers, writes keyframes and camera moves, sets materials, charts data and captions voiceovers. Every turn is a preview you Apply or Discard, applied changes undo in one step, and everything it makes stays ordinary layers and keyframes you can edit by hand.
Paraplex reads images (JPEG, PNG, WebP, GIF and AVIF), video (MP4, WebM and more), audio (MP3, WAV and M4A), GLB and glTF models, Gaussian splats, Lottie, SVG, TTF and OTF fonts, CSV, design token files, HDRIs, LUTs and baked vertex animations. You can also paste HTML or a React component as a live code layer.
Yes. Drop a .json or .lottie file and Paraplex brings it in as native layers with their keyframes and easing, editable like anything drawn in Paraplex. You can also export the flat parts of a scene as a Lottie. Anything Lottie can't carry, such as 3D, lights, particles and camera moves, is listed rather than silently dropped.
No. Paraplex runs in the browser with nothing to install, and every change is kept in the browser within about a second. Sign in and your projects follow you to any browser or computer, with a history of recent saves to restore.
Start free in your browser. Upgrade when your work needs 4K.
Paraplex is a browser-based 3D motion design studio with an AI assistant that edits real layers and keyframes.
140
tools the AI assistant edits with